There is also an observation regarding these games and their players where children who are naturally aggressive prefer playing this type of games to others.
This observation waters down the chances of violent games leading to violent behaviour in children. When interviewed, some kids who play this type of games say that they are not negatively affected by the games. This is definitely backed up by their non violent behaviour. It has also been observed that violence displayed on television such as in action movies or news has more chances of leading to violence in children that the violent games.
However, it is important to note that when a child plays a violent game he is likely to experience some physiological effects. These effects include an increase of both heart rate and brain activity. In conclusion, it is safe to say that violent games barely lead to violent behaviour in children.
Each of essay sections should be well defined and written clearly. This means you should know what details to include while minimizing the amount needed. You may need to rewrite each section more than once before settling on your final copy.
You should also remember to proofread, edit, and revise as these elements help make your structure more solid. Think about your details in how you want readers to view examples of persuasive essay from your perspective. Expository essay Stages of writing Study help Buying a plagiarism free sample Topics for an argumentative paper Persuasive essay topics on politics Good compare and contrast essay topics Creating a winning essay topic Writing a strong essay Great high school essay topics English essay example: Violent Video Games Video games always provide a great pass time activity for children.
Struggling with your essay on video game violence? Essay Tutorials Gun violence: On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.
For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Additionallyal though violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television.
The news is filled with stories of war and murder, and nearly every movie contains some form s of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters.
As mentioned by Dr. Kipling D. Williams Ph. Williams also pointed out that, besides playing violent games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a jobs cover letter. Some person might have a tendency to be more rebellious and aggressive.
Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. If the person does not have a solid self-control, it can lead him to a violent behavior.
Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A.
Anderson, Ph. D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.
There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one. Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games, w hether from a parent, sibling, or older friend. I think that the responsibility lies within the parent, not the government.
Schaffer, Amanda. I will of course mention you and your references. Yes, this is for a school project. Thank you for your comment! I really appreciate it! Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you. I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. Good luck. The video game phenomenon is somewhat new in this modern society.
Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy.
Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents.
Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded. Looking past the violent contents, video games have several positive aspects.
The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not.
Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities.
Many of the most popular video games today have either a multiplayer or online mode. Glasgow university essay checking service game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphonemy team members and I discuss and plan strategies effectively.
We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to. On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects.
Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. I think that the responsibility lies within the parent and not the government.
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There is much hype surrounding the launch of every new game system including Game Cube, XBox, Playstation 3 and all of their handheld portable equivalents. Affecting all sorts of people from children as young as age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games.
What is more, some of these games being played like Mortal Combat, Marvel Do video games promote violence essay.
Capcom, and Doom are very interactive in the violence of slaughtering the opponent.